Introduction to the Shamanic Oracles NFT Collection and P2E Game - Safe Haven

Introduction to the Shamanic Oracles NFT Collection and P2E Game

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Safe Haven and VeGnomes joined forces to establish an NFT ecosystem with play-to-earn gaming features – this does not mean that Safe Haven is shifting it’s focus from core-products within the product suite; no developers of the team will be taken off coding duties for flagship products.

This is a sector of the organization that Safe Haven’s Chief Partnership Officer, Tyler Doussan, and VeGnomes are building to provide the community with fun ways to learn about the Safe Haven product suite, which will be funded with a portion of the minting fees and aftermarket sales derived from the NFT collections.

Doxxed Team – Jeff Perry (Founder of VeGnomes) is handling the community management, Rob DiTeodoro (Artist of VeGnomes) is the artist for the project, and Tyler Doussan is leading the ideation of the gaming model.

NFT Collection and Background Information

The Shamanic Oracles NFT Collection will be an ongoing series, with intentions to implement new collections throughout the years to come, that has utility within the play-to-earn ecosystem being developed for communal engagement and education.

A portion of each NFT collection will be reserved and the amount reserved may change throughout growth phases – Safe Haven has the right to alter future reservation plans.

5% of each NFT collection’s supply will be held in reserve for giveaways, play-to-earn events, and future farming/staking pools.

Shamanic Oracles NFT Drop #1

The first collection within the Shamanic Oracles project will have a total of 10k NFTs – 5k males and 5k females – with 11 different attribute categories (background, skin-types, robe, headgear and hair, necklace, earring, face and eyes, handheld/weapon, clothing, metaphysic crystal birthstone, tome book, and gender).

Companion NFT Drop #1

The first Companion NFT Drop has a total of 3,333 NFTs – varying in total number of editions, split into 13 different animals – and they will only be obtainable through qualified airdrop events, play-to-earn methods, social media giveaways, and NFT marketplace listings.

Companions in drop #1:

Zebra (500 editions)

Chameleon (450 editions)

Snake (400 editions)

Elephant (350 editions)

Turtle (333 editions)

Toad (300 editions)

Crocodile/Alligator (250 editions)

 Scorpion (225 editions)

Eagle (175 editions)

Shark (150 editions)

Cheetah (75 editions)

Penguin (75 editions)

Whale (50 editions)

Minting Information

Presale

The presale will take place on May 11th, at 7pm UTC, via the World of V marketplace. Whitelisted wallet addresses will be able to mint at a discounted price of 7,250 $SHA, per NFT, with a maximum allowance of 25 mints.

Public Sale

On May 12th, at 7pm UTC, minting will be opened to the public and each user will be eligible to mint 25 NFTs per transaction – any wallet connected to the minting page will be able to mint for 7,500 $SHA per NFT.

Whitelist Requirements

Wallets that hold one of the following NFT requirements will be whitelisted for the presale:

  • All Safe Haven Nodes – Connect, Harbor, Consensus, and Legacy – with no specific maturation time required; if you have a node then you are whitelisted.
  • Holders of +3 VeGnome NFTs
  • ‘Welcome to the Product Suit’ Safe Haven soundtrack NFT
  • Shaman Bow NFT collaboration (Ukiyoe Warriors)
  • Shaman Bow Card-Art NFT (Ukiyoe Warriors)
  • Shaman Shield NFT collaboration (Guardians)
  • Safe Haven Storybook NFT video collaboration (YoniVerse)

Companion NFT Airdrop Eligibility

View the NFTs eligible for Companion NFT airdrops – if a wallet is holding the amount of NFTs required for multiple specific airdrops, then they will be rewarded all Companion NFTs deserved.

Example: If a wallet holds a Harbor node (Companion reward of 3 airdrops), 13 VeGnomes NFTs (Companion reward of 3 airdrops), and a Ukiyoe Warrior Shaman Bow (Companion reward of 1 airdrop), then the wallet will be airdropped 7 Companions.

The snapshot will occur on May 9th, at 7pm UTC.

Distribution and Utility of Minting Fees

Distribution

All minting fees will be shared between the three parties in the following percentages:

  • Foundation: 55%
  • VeGnomes: 32.5%
  • World of V Marketplace: 12.5%

Utility

The foundation’s minting fee percentage supplies the utility within the ecosystem:

  • Node Utility Reward Pool: 20%
  • Held in Reserve for Game Development: 15%
  • Held in Reserve for Smart Contract Fees in Future: 10%
  • $SHA Giveaway Wallet: 3.5%
  • Inheriti Protection Events: 2%
  • Floor Sweep Events: 2%

*Nodes will share at least 14M $SHA, if the 9,500 available NFTs are minted at the presale price of 7,250 $SHA per NFT, but the reward will be slightly greater because a portion of the supply will more than likely be minted at 7,500 $SHA per NFT during the public sale.

Collaborating with Partners

Whoever mints one of the collaboration NFT attributes will be airdropped an NFT from within an existing or upcoming NFT collection of that Safe Haven partner!

MadVApes – there are a total of 23 MVA Black Tank attributes.

Ukiyoe Warriors – there are a total of 22 Golden Oni Mask attributes.

Virtual Flame Studios – there are a total of 15 VFS Black Shirt attributes.

Gaming Model and Abilities of NFTs

Overview of Game Model

A portion of minting fees held in reserve will be utilized to hire a game studio for designing a 2.5D turn-based game that utilizes attributes of NFTs for RPG experiences within a play-to-earn campaign; players will need to have at least 5 NFTs to participate – either Shamanic Oracle or VeGnome NFTs – because there are 5 enemies on the playing field for levels within the campaign.

Certain attributes of Shamanic Oracle NFTs provide the character with special skills and abilities, which must be strategically used to defeat the enemies and advance to the next level.

Attribute Rarity and Abilities for Shamanic Oracles

Total number of available attributes will be near the integer displayed below, but not approximate, because the random generation process might generate a few more/less of one specific attribute – the abilities and boosts defined below are approximate, until tweaked via DAO by the community, while the total number of attributes displayed are not.

  • Background, Skin-types, and Robe: NFT character base statistics in the game – hit-points (HP), defense, attack, accuracy, dodge, etc. – will be increased by a percentage multiplier, and the percentage will depend on the background of character NFT.
  • Hair, Earrings, Face, and Clothing: provide buffs/debuffs to certain base statistics and apply certain abilities.
  • Handhelds, Necklaces, and Tome Books: provide specific skills, some of which have passive effects, while other skills require x amount of cooldown turns to be activated again.
  • Metaphysic Birth Crystal: increases the effects of magic skills by applying damage multipliers and cooldown enhancers.

Background:

  • War Totems (1,343 editions) – gain 1.025 base statistic multiplier (2.5%).
  • Garden (1,053 editions) – gain 1.05 base statistic multiplier (5%).
  • Campfire (871 editions) – gain 1.075 base statistic multiplier (7.5%).
  • Cave with Wall Etchings (749) – gain 1.10 base statistic multiplier (10%).
  • Hut with Star in Night Sky (697 editions) – gain 1.10 base statistic multiplier (10%).
  • Starry Night (694 editions) – gain 1.125 base statistic multiplier (12.5%).
  • Easter Island (528 editions) – gain 1.125 base statistic multiplier (12.5%).
  • River in Forest (494 editions) – gain 1.15 base statistic multiplier (15%).
  • Mountains (398 editions) – gain 1.15 base statistic multiplier (15%).
  • Shroom Hut (382 editions) – gain 1.15 base statistic multiplier (15%).
  • Bamboo Day-time (374 editions) – gain 1.15 base statistic multiplier (15%).
  • Desert (316 editions) – gain 1.20 base statistic multiplier (20%).
  • Bubbling Volcano (308 editions) – gain 1.20 base statistic multiplier (20%).
  • Bamboo Sunset (306 editions) – gain 1.20 base statistic multiplier (20%).
  • Beach (230 editions) – gain 1.22 base statistic multiplier (22%).
  • Igloo with Fishing Hole (209 editions) – gain 1.22 base statistic multiplier (22%).
  • Dungeon ( 98 editions) – gain 1.24 base statistic multiplier (24%).
  • Pyramids and Blood Moon (98 editions) – gain 1.24 base statistic multiplier (24%).
  • Red Crystal Mine (85 editions) – gain 1.26 base statistic multiplier (26%).
  • Day-time Jungle (85 editions) – gain 1.26 base statistic multiplier (26%).
  • Night-time Jungle (83 editions) – gain 1.27 base statistic multiplier (27%).
  • Night Pyramids and Blood Moon (82 editions) – gain 1.27 base statistic multiplier (27%).
  • Shaman on the Moon (73 editions) – gain 1.28 base statistic multiplier (28%).
  • Yellow Crystal Mine (72 editions) – gain 1.28 base statistic multiplier (27%).
  • Orange Crystal Mine (70 editions) – gain 1.28 base statistic multiplier (28%).
  • Green Crystal Mine (63 editions) – gain 1.29 base statistic multiplier (29%).
  • Purple Crystal Mine (43 editions) – gain 1.29 base statistic multiplier (29%).
  • Graveyard with Spirits (43 editions) – gain  1.30 base statistic multiplier (30%).
  • Psychedelic Vibrations (38 editions) – gain 1.30 base statistic multiplier (30%).
  •  Village (35 editions) – gain 1.30 base statistic multiplier (30%).
  • CosmicMoon (32 editions)– gain 1.31 base statistic multiplier (31%).
  • Blue Crystal Mine (32 editions) – gain 1.32 base statistic multiplier (32%).
  • Cosmic Moon (24 editions)– gain 1.33 base statistic multiplier (33%).

Skin-types:

  • Albino (2,394 editions) – no base statistic multiplier.
  • Medium-skinned (1,514 editions) – gain 1.03 base statistic multiplier (3% boost).
  • Dark-skinned (1,497 editions) – gain 1.03 base statistic multiplier (3% boost).
  • Light-skinned (1,419 editions) – gain 1.03 base statistic multiplier (3% boost).
  • Tri-color War-paint (918 editions) – gain 1.05 base statistic multiplier (5% boost).
  • Gold (774 editions) – gain 1.08 base statistic multiplier (8% boost).
  • Zombie (631 editions) – gain 1.12 base statistic multiplier (12% boost).
  • Ape (504 editions) – gain 1.17 base statistic multiplier (17% boost).
  • Alien (306 editions) – gain 1.22 base statistic multiplier (22% boost).
  • Starchild (43 editions) – gain 1.33 base statistic multiplier (33% boost).

Robe:

  • None (9,543 editions).
  • Safe Haven Product Robes (189 editions) – gain 1.10 base statistic multiplier (10%).
  • SHAman Mage Robes (139 editions) – gain 1.15 base statistic multiplier (15%).
  • Robes of the Ancient SHAman (129 editions) – gain 1.20 base statistic multiplier (20%).

Headgear and Hair:

Male Hair (5,000 editions)

  • Bald (815 editions) – total accuracy, attack, defense, dodge, and health increased by 5%.
  • Brown Short (321 editions) – total attack increased by 5%.
  • Black Short (335 editions) – total defense increased by 5%.
  • Brown Medium Spikey (311 editions) – total attack, defense, and health increased by 2.5%.
  • Green Mohawk (283 editions) – total accuracy, attack, defense, dodge, and health increased by 5%.
  • Brown FlatTop (303 editions) – total health increased by 7.5%.
  • Brown Manbun (260 editions) – total attack increased by 7.5%.
  • Brown Afro (235 editions) – total defense increased by 7.5%.
  • Brown Dreadlocks (254 editions) – total attack, defense, and health increased by 5%.
  • Yellow Mohawk (208 editions) – total accuracy, attack, defense, dodge, and health increased by 7.5%.
  • Black FlatTop (225 editions) – total health increased by 10%.
  • Black Manbun (211 editions) – total attack increased by 10%.
  • Black Afro (203 editions) – total defense increased by 10%.
  • Black Dreadlocks (195 editions) – total attack, defense, and health increased by 7.5%.
  • Blue Mohawk (0 editions) – total accuracy, attack, defense, dodge, and health increased by 10%.
  • Orange FlatTop (185 editions) – total accuracy, attack, defense, dodge, and health increased by 12.5%.
  • Red Mohawk (139 editions) – total accuracy, attack, defense, dodge, and health increased by 15%.
  • Orange Afro (132 editions) – total accuracy, attack, defense, dodge, and health increased by 20%.
  • Purple Mohawk (126 editions) – total accuracy, attack, defense, dodge, and health increased by 25%.

Female Hair (5,000 editions)

  • Bald (230 editions) – total accuracy, attack, defense, dodge, and health increased by 5%.
  • Brown Bob style (152 editions) – total health increased by 5%.
  • Brown Wavy (143 editions) – total attack increased by 5%.
  • Brown Ponytail (136 editions) – total defense increased by 5%.
  • Brown Pigtails (152 editions) – total accuracy increased by 5%.
  • Brown Bun with Bone (118 editions) – total dodge increased by 5%.
  • Brown Braid (119 editions) – total attack, defense, and health increased by 2.5%.
  • Green Mohawk (134 editions) – total accuracy, attack, defense, dodge, and health increased by 5%.
  • Brown Bob style with Fruit Basket (98 editions) – total accuracy, attack, defense, dodge, and health increased by 7.5%.
  • Brown Wavy with Headband (122 editions) – total accuracy, attack, defense, dodge, and health increased by 7.5%.
  • Brown Wavy with Fruit Basket (119 editions) – total accuracy, attack, defense, dodge, and health increased by 7.5%.
  • Black Bob style (119 editions) – total health increased by 7.5%.
  • Black Wavy (126 editions) – total attack increased by 7.5%.
  • Black Ponytail (136 editions) – total defense increased by 7.5%.
  • Black Pigtails (139 editions) – total accuracy increased by 7.5%.
  • Black Bun with Bone (119 editions) – total dodge increased by 7.5%.
  • Black Braid (124 editions) – total attack, defense, and health increased by 5%.
  • Yellow Mohawk (104 editions) – total accuracy, attack, defense, dodge, and health increased by 7.5%.
  • Black Bob style with Fruit Basket (98 editions) – total accuracy, attack, defense, dodge, and health increased by 10%.
  • Black Wavy with Headband (84 editions) – total accuracy, attack, defense, dodge, and health increased by 10%.
  • Black Wavy with Fruit Basket (88 editions) – total accuracy, attack, defense, dodge, and health increased by 10%.
  • Yellow Bob style (100 editions) – total health increased by 10%.
  • Yellow Wavy (101 editions) – total attack increased by 10%.
  • Yellow Ponytail (90 editions) – total defense increased by 10%.
  • Yellow Pigtails (114 editions) – total accuracy increased by 10%.
  • Yellow Bun with Bone (100 editions) – total dodge increased by 10%.
  • Yellow Braid (111 editions) – total attack, defense, and health increased by 7.5%.
  • Blue Mohawk (80 editions) – total accuracy, attack, defense, dodge, and health increased by 10%.
  • Yellow Bob style with Fruit Basket (96 editions) – total accuracy, attack, defense, dodge, and health increased by 12.5%.
  • Yellow Wavy with Headband (86 editions) – total accuracy, attack, defense, dodge, and health increased by 12.5%.
  • Yellow Wavy with Fruit Basket (92 editions) – total accuracy, attack, defense, dodge, and health increased by 12.5%.
  • Brown Wavy with Crown (78 editions) – total accuracy, attack, defense, dodge, and health increased by 15%.
  • Black Wavy with Crown (85 editions) – total accuracy, attack, defense, dodge, and health increased by 15%.
  • Yellow Wavy with Crown (83 editions) – total accuracy, attack, defense, dodge, and health increased by 15%.
  • Red Mohawk (93 editions) – total accuracy, attack, defense, dodge, and health increased by 17.5%.
  • Brown Braid with Crown (72 editions) – total accuracy, attack, defense, dodge, and health increased by 20%.
  • Black Braid with Crown (73 editions) – total accuracy, attack, defense, dodge, and health increased by 20%.
  • Yellow Braid with Crown (53 editions) – total accuracy, attack, defense, dodge, and health increased by 20%.
  • Purple Mohawk (66 editions) – total accuracy, attack, defense, dodge, and health increased by 21%.
  • Tri-color Braid (71 editions) – total accuracy, attack, defense, dodge, and health increased by 23%.
  • Tri-color Braid with Crown (51 editions) – total accuracy, attack, defense, dodge, and health increased by 25%.

Necklace:

  • Normal Beads (905 editions) – throws beads on enemy’s side of battlefield, which have a 10% chance to make an attacking enemy slip/fall, resulting in no attack, and the effect lasts for one turn [2 turn cooldown].
  • Purple and Black Spellcasting Beads (891 editions) – increases damage of magic spells by 5% (passive effect) and throws beads on enemy’s side of battlefield, which have a 15% chance to make an attacking enemy slip/fall, resulting in no attack, and the effect lasts for one turn [2 turn cooldown].
  • White and Black Spellcasting Beads (794 editions) – increases damage of magic spells by 10% (passive effect) and throws beads on enemy’s side of battlefield, which have a 20% chance to make an attacking enemy slip/fall, resulting in no attack, and the effect lasts for one turn [2 turn cooldown].
  • SafeKey Amulet (764 editions) – protects player wearing amulet from gaining negative effects (frozen, poison, bleed-out, etc.) and increases defense by 25% [passive].
  • Purple and White Spellcasting Beads (718 editions) – increases damage of magic spells by 15% (passive effect) and throws beads on enemy’s side of battlefield, which have a 25% chance to make an attacking enemy slip/fall, resulting in no attack, and the effect lasts for one turn [2 turn cooldown].
  • Mystery Pouch (687 editions) – draw a random handheld out of the pouch and use the skill on an enemy of choice for one round [2 turn cooldown].
  • Shell Necklace (659 editions) – conjure a seahorse that stays on the battlefield for 2 turns, which deals damage to 2 random enemies, and serves as a shield for the player activating skill [4 turn cooldown].
  • Herbal Doctor Satchel (644 editions) – restore 15% HP and increase the attack and defense of all friendly players by 25% for 3 turns [4 turns].
  • Skull Necklace (584 editions) – conjure 1 Skeleton Shaman that stays on the battlefield and attacks 2 random enemies each turn until the summoned warrior is defeated. A total of 3 Skeleton Shaman can be on the field at once [3 turn cooldown].
  • Mushroom in a Bottle (531 editions) – throw a poisonous mushroom at an enemy to poison and confuse the enemy for 3 turns [2 turn cooldown].
  • Hourglass Amulet (492 editions) – activate skill to reduce the cooldown timer of all friendly’s used attacks by 1 turn [3 turn cooldown].
  • Necromancer’s Necklace of Death (471 editions) – revive an enemy player with 50% HP and add the player to your side of the battlefield; or curse the enemy with lowest HP to take damage until dead [5 turn cooldown].
  • Lucky Rabbit’s Foot (444 editions) – each character equipped with a Lucky Rabbit’s Foot, on the player’s side of the field, will provide a 10% chance for friendly’s to use their skill twice while attacking [passive and able to stack up to 3 times].
  • Poisonous Skull Necklace (386 editions) – conjure 1 Poisoned Skeleton Shaman that stays on the battlefield and attacks 2 random enemies each turn until the summoned warrior is defeated; a total of 3 Poisoned Skeleton Shaman can be on the field at once and any enemies attacked by the conjured warriors become poisoned [3 turn cooldown].
  • Healing Necklace of the Druids (327 editions) – protects player wearing necklace from gaining negative effects (frozen, poison, bleed-out, etc.) and increases defense by 33%, which also heals the weakest friendly from negative effects and restores 5% HP [passive].
  • Bottled Fairy (287 editions) – restore a friendly’s HP by 25% and remove negative effects; or revive a fallen player to respawn with 15% HP [5 turn cooldown].
  • Legendary Tri Color Beads (212 editions) – increases damage of magic spells for all friendly players by 25% (passive effect) and throws beads on enemy’s side of battlefield, which have a 30% chance to make an attacking enemy slip/fall, resulting in no attack, and the effect lasts for two turns [2 turn cooldown].
  • Talisman of the Ancient SHAman (204 editions) – increases overall health, attack, and defense by 50% (passive effect) and silence all enemy player magic skills for 2 turns [4 turn cooldown].

Earrings:

  • Nose Ring (1,770 editions) – decrease total HP by 5% and increase attack by 15%.
  • Bone Earrings (1,486 editions) – increase total HP by 5% and attack by 10%.
  • Bone Nose and Earrings (1,265 editions) – increase total HP by 5%, while attack and defense is increase by 10%.
  • Skull Earrings (1,160 editions) – prevents damage from conjured enemies and increases total health by 15%.
  • Vechain Studs (999 editions) – increases the accuracy and dodge of all friendly players by 20%.
  • Safe Haven Studs (882 editions) – prevents negative statuses and restores 5% of the play’s health per turn.
  • Four Leaf Clover Stud (783 editions) – gives all friendly players a 20% chance to utilize a skill twice while attacking, which also gives the holder of earrings a 25% chance to avoid all damage when struck by a skill.
  • Mushroom Studs (618 editions) – Gnome attacks deal no harm to the wearer of these earrings and poisonous effects will heal this player instead of damaging.
  • Golden Studs (467 editions) – this player is revived with 25% HP when it dies, but the player can only be revived once per match.
  • Whispering Wood Studs (270 editions) – a whisper is released from these woods at the end of each round and enemies have a 25% chance to fall asleep from the captivating vibes.
  • No Earring (300 editions) – the Shamanic Oracle took their earrings out, “hold my earrings and watch this”, so total attack, defense, accuracy, and dodge is increased by 30%, while negative effects restore this player’s health by 15%.

Face:

  • Sad (375 editions) – attack increased by 2.5%.
  • Mad (346 editions) – attack increased by 2.5%.
  • Unsure (375 editions) – defense increased by 2.5%.
  • Unsure with Stubble (315 editions) – defense increased by 2.5%.
  • Happy (720 editions) – health increased by 2.5%.
  • Purple and Black War Paint (646 editions) – health and attack increased by 2.5%.
  • White and Black War Paint (679 editions) – defense and attack increased by 2.5%.
  • Purple and White War Paint (642 editions) – health and defense increased by 2.5%.
  • Tri-color War Paint (643 editions) – health, attack, and defense increased by 5%.
  • Oval Tribal Mask (601 editions) – prevents the player from being stunned and increases attack, defense, and health by 5%.
  • Black and Yellow Tribal Mask (535 editions) – prevents the player from being put to sleep and increases attack, defense, and health by 5%.
  • Green and Red Tribal Mask (590 editions) – prevents the player from being poisoned and increases attack, defense, and health by 5%.
  • Purple and White Tribal Mask (558 editions) – prevents the player from being frozen or burned and increases attack, defense, and health by 5%.
  • Ancient Tribal Mask (518 editions) – prevents all negative statuses and increases attack, defense, and health by 7.5%.
  • Headdress (463 editions) – increase dodge, accuracy, attack, health, and defense by 10%.
  • Chief Headdress (188 editions) – increase all base stats by 12.5% and prevent negative statuses.
  • Ram’s Head (359 editions) – applies a 2.5% life-drain to all skills and increases base stats by 15%.
  • Third eye (326 editions) – applies a 5% life-drain to all skills and increases base stats by 17.5%.
  • Glowing Green Eyes (273 editions) – applies a 7.5% life-drain to all skills and increases base stats by 20%.
  • Glowing Green Eyes with Third eye (233 editions) – applies a 10% life-drain to all skills and increases base stats by 22.5%.
  • Glowing Safe Haven Eyes (204 editions) – applies a 12.5% life-drain to all skills and increases base stats by 25%.
  • Glowing Safe Haven Eyes with Third eye (147 editions) – applies a 15% life-drain to all skills and increases base stats by 27.5%.
  • Flaming Skull (120 editions) – applies a 17.5% life-drain to all skills and increases base stats by 30%.
  • Ancient Flaming Skull (110editions) – applies a 20% life-drain to all skills and increases base stats by 32.5%.
  • Ukiyoe Warriors Golden Oni Mask (22 editions) – applies a 22.5% life-drain to all skills and increases base stats by 35%.

Handheld/Weapon:

  • Mallet/Drum (597 editions) – player bangs a war rhythm on the drums, and all friendly’s attack is boosted by 25% for 2 turns, while each enemy on the battlefield has a 25% chance to be stunned for 2 turns [3 turn cooldown].
  • Incense Urn (570 editions) – smokescreen that reduces accuracy of all enemies by 15% and deals damage for 3 turns [3 turn cooldown].
  • Wooden Club (544 editions) – deal significant damage to 1 enemy and has a 25% chance to stun [1 turn cooldown].
  • Mace (520 editions) – deal significant damage to 1 enemy and cause bleed-out effect [1 turn cooldown].
  • Flute (519 editions) – player blows a lullaby towards the enemies, slight damage is received by all enemies, and each enemy has a 25% chance to put to sleep for 3 turns [2 turn cooldown].
  • Sleepy Mushrooms (506 editions) – throw a sleepy psychedelic mushroom at an enemy that damages them and put them to sleep for 2 turns [3 turn cooldown].
  • Purple Lantern (488 editions) – negates smokescreens and increases the accuracy of friendlies by 20% for 2 turns [2 turn cooldown].
  • Crystal Ball Staff (471 editions) – predict the future and the next three attacks to any friendly will be dodged [2 turn cooldown].
  • Spiked Club (449 editions) – deal significant damage to 1 enemy, has a 25% chance to stun, deals bleed-out effect, and harms any enemy that attacks the player [1 turn cooldown].
  • Kunai Knife (427 editions) – throw 3 kunai at 1 enemy, with each having a 33% chance to hit the target, and a bleed-out effect will be given if enemy is hit by a knife [2 turn cooldown].
  • Poison Club (395 editions) – deal significant damage to 1 enemy, has a 25% chance to stun, deals poison effect, and harms any enemy that attacks the player [1 turn cooldown].
  • Flail (393 editions) – attack 2 enemies adjacent to each other and deal significant damage [1 turn cooldown].
  • Stone War Hammer (380 editions) – attack 1 random enemy and stun them for 2 turns [1 turn cooldown].
  • Longbow (371 editions) – shoot 1 enemy with an arrow and confuse them for 1 turn [1 turn cooldown].
  • Tomahawk (328 editions) – throw 1 tomahawk at an enemy to deal significant damage, stun them for 2 turns, and deal a bleed-out effect [2 turn cooldown].
  • Broadsword (317 editions) – slice 1 enemy to deal significant damage and cause bleed-out effect [1 turn cooldown].
  • Spiked Longbow (317 editions) – shoot 2 enemies with an arrow, confuse them for 2 turns, and spikes deal counter damage when the player is attacked by an enemy [1 turn cooldown].
  • Dream Catcher (302 editions) – curses 1 enemy with nightmares and deals significant damage, which is increased drastically if the enemy is currently sleeping [2 turn cooldown].
  • SHAman Staff (273 editions) – summon miniature VeGnome warriors that drain the HP of 1 enemy and heals the player that summoned the mini VeGnomes [3 turn cooldown].
  • Wand (262 editions) – removes magic tome skills of 2 random enemies for 3 turns [2 turn cooldown].
  • Enchanted Runes (254 editions) – casts 1 random spell, from the spell inventory of all Tome Books, at two random enemies [3 turn cooldown].
  • Necromancer’s Staff (243 editions) – revive an enemy player and have it fight for you until it is destroyed; or resurrect a fallen player to join the fight again with 25% HP [5 turn cooldown].
  • Druid Staff of Longevity (230 editions) – restore 50% HP for one friendly player and remove all negative effects [3 turn cooldown].
  • Bottle Rocket (224 editions) – sends an explosion towards the enemy battlefield, randomly damaging 3 opponents, and stuns all who are hit for 3 turns [4 turn cooldown].
  • Katana (170 editions) – disembowel your enemy to deal significant damage, deal a bleed-out effect, and stun them for 3 turns [2 turn cooldown].
  • Crystal Sword (159 editions) – swings the sword in a circular motion to disperse cosmic energy to all enemies on the field, which deals significant damage and has a 25% chance to stun each enemy [4 turn cooldown].
  • Flaming Broadsword (159 editions) – swings the sword in a circular motion to disperse fireballs to all enemies on the field and has a 30% chance to burn each enemy [5 turn cooldown].
  • Alien Artifact (132 editions) – a spaceship flies over the enemies and discharges lightning bolts that deal significant damage and stun all enemies for 1 turn [5 turn cooldown].

Clothing:

  • Ritual Dance Garment (746 editions) – prevent poison effects and increase health and defense by 27.5%.
  • Green Loincloth and Top (695 editions) – increase health and defense by 2.5%.
  • Loincloth (689 editions) – increase health and defense by 2.5%.
  • Pink Loincloth and Top (628 editions) – increase health and defense by 5%.
  • Brown Leather Vest (628 editions) – increase health and defense by 5%.
  • Black Leather Vest (591 editions) – increase health and defense by 10%.
  • Yellow Loincloth and Top (580 editions) – increase health and defense by 10%.
  • Orange Loincloth and Top (513 editions) – increase health and defense by 15%.
  • Red Leather Vest (506 editions) – increase health and defense by 15%.
  • Baby Blue Loincloth and Top (433 editions) – increase health and defense by 17.5%.
  • Royal Blue Leather Vest (430 editions) – increase health and defense by 17.5%.
  • Tropical Leather Vest (427 editions) – increase health and defense by 20%.
  • Purple Leather Vest (426 editions) – increase health and defense by 22.5%.
  • Purple Loincloth and Top (420 editions) – increase health and defense by 22.5%.
  • Tropical Loincloth and Top (414 editions) – increase health and defense by 20%.
  • Cheetah-print Loincloth and Top (362 editions) – increase health and defense by 25%.
  • Leather and Fur Vest (333 editions) – increase health and defense by 25%.
  • Warrior’s Bone Armor (312 editions) – prevent poison and life-drain effects and increase health and defense by 30%.
  • Warriors Bone Armor (271 editions) – prevent poison and life-drain effects and increase health and defense by 30%.
  • Golden Armor (558 editions) – prevent all negative effects and life-drain and increase health and defense by 32.5%.
  • MVA Tank (23 editions) – prevent all negative effects, applies a 22.5% life-drain to all skills, and increases base stats by 35%.
  • VFS Shirt (15 editions) – prevent all negative effects, applies a 22.5% life-drain to all skills, and increases base stats by 35%.

Metaphysic Birth Crystal:

  • Emerald (618 editions) – magic skill damage increased by 2.5%.
  • Fluorite (609 editions) – magic skill damage increased by 2.5%.
  • Red Garnet (589 editions) – magic skill damage increased by 2.5%.
  • Sapphire (581 editions) – magic skill damage increased by 5%.
  • Ruby (581 editions) – magic skill damage increased by 5%.
  • Jade (561 editions) – magic skill damage increased by 5%.
  • Rose Quartz (534 editions) – magic skill damage increased by 7.5%.
  • Diamond (528 editions) – magic skill damage increased by 7.5%.
  • Clear Quartz (465 editions) – magic skill damage increased by 7.5%.
  • Blue Kyanite (430 editions) – magic skill damage increased by 10% and cooldown reduced by 1 turn.
  • Jasper (429 editions) – magic skill damage increased by 10% and cooldown reduced by 1 turn.
  • Smokey Quartz (419 editions) – magic skill damage increased by 10% and cooldown reduced by 1 turn.
  • Carnelian (416 editions) – magic skill damage increased by 15% and cooldown reduced by 1 turn.
  • Lepidolite (396 editions) – magic skill damage increased by 15% and cooldown reduced by 1 turn.
  • Tiger’s Eye (375 editions) – magic skill damage increased by 15% and cooldown reduced by 1 turn.
  • Blood Stone (367 editions) – magic skill damage increased by 20% and cooldown reduced by 2 turns.
  • Black Obsidian (346 editions) – magic skill damage increased by 20% and cooldown reduced by 2 turns.
  • Angelite (344 editions) – magic skill damage increased by 20% and cooldown reduced by 2 turns.
  • Amethyst (301 editions) – magic skill damage increased by 25% and cooldown reduced by 2 turns.
  • Malachite (291 editions) – magic skill damage increased by 25% and cooldown reduced by 2 turns.
  • Citrine (284 editions) – magic skill damage increased by 25% and cooldown reduced by 2 turns.
  • Libyan Desert Glass (274 editions) – magic skill damage increased by 30% and cooldown reduced by 3 turns.
  • Moldavite (262 editions) – magic skill damage increased by 30% and cooldown reduced by 3 turns.

Tome Books:

Gnome (1,595 editions) – Luck and Poison
  • Spell 1: provides a 25% chance for this player to attack with chosen skill twice for 2 turns [3 turn cooldown].
  • Spell 2: summon poisonous mushrooms on the enemy battlefield that release poison spores at the end of each round, having a 25% chance to poison each enemy – summoned mushrooms disappear after 3 turns [5 turn cooldown].
Fairy (1,384 editions) – Transformation/Buff Spells
  • Spell 1: select one friendly player to receive a 25% buff in all base statistical categories that lasts for 3 turns [3 turn cooldown; stackable].
  • Spell 2: select one enemy player to receive a 25% debuff in all base statistical categories that lasts for 3 turns [5 turn cooldown; stackable].
Earth (1,068 editions) – Ground Spells
  • Spell 1: coat all friendly players with mud armor and increase their defense by 25% for 3 turns [3 turn cooldown; stackable].
  • Spell 2: cause an earthquake that has a 33% chance to damage all enemies and stun them for 2 turns [5 turn cooldown].
Frost (948 editions) – Glacial Spells
  • Spell 1: transmit freeze beams at two random enemies, and there is a 40% chance each enemy will be frozen for 3 turns [3 turn cooldown].
  • Spell 2: blow cold breath and generate a blizzard that stays on the enemy battlefield for 5 turns – each turn the blizzard is in effect, all enemies will receive damage and have a 25% chance to be frozen for 1 turn [7 turn cooldown].
Fire (925 editions) – Infernus Spells
  • Spell 1: transmit fireballs at two random enemies, and there is a 40% chance each enemy will be burned for 3 turns [3 turn cooldown].
  • Spell 2: blow hot breath and set the enemy battlefield on fire for 5 turns – each turn the fire is in effect, all enemies will receive damage and have a 25% chance to be burned for 1 turn [7 turn cooldown].
Cthulhu (830 editions) – Water Spells
  • Spell 1: blast two random enemies with water streams, deal significant damage, and stun them for 1 turn [3 turn cooldown].
  • Spell 2: conjure a tsunami and flood the enemy battlefield with water for 5 turns – each turn the water is in effect, all enemies cannot dodge attacks [7 turn cooldown].
Shenlong (803 editions) – Wind/Lightning Spells
  • Spell 1: strike two random enemies with lightning bolts, deal significant damage, and stun them for 2 turns [3 turn cooldown].
  • Spell 2: conjure a thunderstorm, flood the enemy battlefield with water for 5 turns – each turn the water is in effect, all enemies cannot dodge attacks – and each enemy has a 33% chance to be stunned for 1 turn [7 turn cooldown].
Light Elven (755 editions) – Light-art Spells
  • Spell 1: blast three random enemies with beams of light, deal significant damage, and steal 5% health from each enemy affected by skill [3 turn cooldown].
  • Spell 2: reduce the cooldown of all friendly player’s used skills by 1 turn [7 turn cooldown].
Dark Elven (684 editions) – Dark-art Spells
  • Spell 1: blast three random enemies with beams of darkness, deal significant damage, and decrease the attack and defense of each affected enemy by 25% for 3 turns [3 turn cooldown].
  • Spell 2: silence all enemy’s magic skills for 2 turns [7 turn cooldown].
Druid (679 editions) – Healing and Defense Spells
  • Spell 1: the three friendly players with the lowest health will have 25% of their health restored and all negative effects removed [3 turn cooldown].
  • Spell 2: drain the life of all enemies by 15% and have the health be absorbed by the friendly with least amount of health [7 turn cooldown].
Ancient SHAman (329 editions) – Master of all Spells!
  • Spell 1: when this spell is activated, one random “Spell 1” will be utilized with double the power and percentage parameters [3 turn cooldown].
  • Spell 2: when this spell is activated, one random “Spell 2” will be utilized with double the power and percentage parameters [7 turn cooldown].

Abilities of Companions within Drop #1

Players can enter the battlefield with one Companion NFT, if they hold one of the rare NFTs on their wallet, and the Companion will have a special skill – skills can be passive or require a multiple-turn cooldown period before being utilized again.

  • Zebra (500 editions) – a stampede of zebras will trample the enemies and has a 25% chance to remove 15% health and stun those who were hit by the skill for 1 turn [3 turn cooldown].
  • Chameleon (450 editions) – increases the dodge of all friendly players by 25% and gives friendlies a 25% chance to counterstrike when a skill is dodged [passive].
  • Snake (400 editions) – gives all friendly players a 25% chance to strike twice when a skill is used, and the accuracy of all friendly players is increased by 25% [passive].
  • Elephant (350 editions) – the elephant has a great memory, so it can copy one random enemy attack from the previous round and use it on the weakest enemy [passive].
  • Turtle (333 editions) – increases the defense of all friendly players 25% and gives a 25% chance to take no damage when attacked [passive].
  • Toad (300 editions) – jumps into the mouth of one random enemy, secretes poison, and poisons the enemy [2 turn cooldown].
  • Crocodile/Alligator (250 editions) – attacks one random injured enemy, removes 15% of their health, and causes bleed-out negative status to occur [2 turn cooldown].
  • Scorpion (225 editions) – when a friendly player is attacked, there is a 33% chance the scorpion will counterstrike the opponent with a poison-jab, which will poison and damage the enemy over time [passive].
  • Eagle (175 editions) – increases the dodge of all friendly players by 50% and gives friendlies a 50% chance to counterstrike when a skill is dodged [passive].
  • Shark (150 editions) – attacks one random injured enemy, removes 25% of their health, and causes bleed-out negative status to occur [2 turn cooldown].
  • Cheetah (75 editions) – gives all friendly players a 50% chance to strike twice when a skill is used, and the accuracy of all friendly players is increased by 50% [passive].
  • Penguin (75 editions) – freezes 2 random enemies for 1 turn, and each affected enemy receives a frostbite negative status effect [3 turn cooldown].
  • Whale (50 editions) – heals the weakest friendly player back to 75% health and removes negative statuses of all friendly players [5 turn cooldown].

Future Breeding Plans

One male and female NFT is required for breeding, and each NFT can only breed once in their lifetime – the NFT offspring will be a teenager, who will remain at that age for all of eternity and have special quests only available to them.

Breeding will have a fee, and provide utility rewards in various ways, but more information about the fee structure and rewards will come later.

Roadmap

 

  • May 9th, at 7pm UTC: companion snapshot will be taken.
  • May 11th, at 7pm UTC: presale begins, and whitelisted wallets will be able to mint 25 NFTs, at a discounted price of 7,250 $SHA per NFT.
  • May 12th, at 7pm UTC: public sale begins, and any connected wallet can mint 25 NFTs per tx, at 7,500 $SHA per NFT.
  • May 20th, at 7pm UTC: companions will be airdropped to wallets that were eligible for the snapshot on May 9th.
  • Distribution of Node Utility Rewards: matured nodes will share 20% of the minting fees from drop #1.
  • Inheriti Protection Event
  • Tokenomics and P2E Infrastructure Announcement
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